Look, I’ve sunk over 500 hours into Baldur’s Gate 3 since it dropped in 2023, and I still can’t get over how some of the default ability scores make me say, “Wait, what?” Don’t get me wrong—Larian Studios cooked up a masterpiece, and I get that balance matters. But come on, a few of these stats are straight-up wild when you hold them up against the companions’ actual lore. As someone who’s DM’d my fair share of D&D campaigns, seeing a Trickery Cleric with the charisma of a brick wall or a muscle-bound archdruid who can’t arm-wrestle a goblin is a real head-scratcher. So grab a health potion, and let’s break down the most "wait, that can’t be right" moments in BG3’s companion stat blocks.

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Shadowheart: A Sharran Who Can Talk? Not With That Charisma

First up—our favorite emo cleric, Shadowheart. Her whole backstory screams “trained agent of a secretive deity.” She survived a Githyanki Crèche massacre, stole the Astral Prism like a pro, and was literally molded by Shar’s most brutal torturers to be a master of stealth, deception, and psychological warfare. Yet when you open her character sheet, you’re greeted with a Charisma of 8. Eight. That’s worse than your average town guard. For a character whose entire job for years was extracting information and manipulating enemies, she should be able to persuade a squirrel without needing a nat 20. Her proficiency in Sleight of Hand is nice, but with a Dexterity of only 13, good luck picking that DC 20 lock in the Gauntlet of Shar—bring Astarion instead, or prepare to save-scum like there’s no tomorrow.

Then there’s her Strength of 13, which is ironically higher than the actual warriors Halsin and Minsc. I’m not saying she’s weak—her Sharran boot camp probably involved carrying boulders while reciting edgy prayers—but it’s hilarious that she can out-lift a legendary Ranger who used to have 18 Strength in the previous games. And let’s not forget her Firebolt cantrip. If you’ve ever watched her miss five times in a row, her 10 Intelligence is to blame, since it scales off that stat instead of Wisdom. For a High Half-Elf with a decent brain, you’d think she’d have learned to aim. But hey, at least she’s got that 13 Wisdom… wait, only 13? For a cleric? Cool, cool, cool.

Halsin & Minsc: Weaklings With Big Reputations

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This is the part where I nearly spit my ale. Halsin, the huge archdruid who throws goblins around like ragdolls in cutscenes, has a Strength of 10. Ten! That’s literally average—a commoner stat. Shadowheart can out-bench him, and she spends most of Act 1 failing to kick down a wooden door on the nautiloid. Meanwhile, Minsc, the beloved ranger who punches down walls with his bare fists, rocks a Strength of 12. In the original Baldur’s Gate titles, Minsc flexed an 18, so he could properly go "butt-kicking for goodness!" Now he’s barely stronger than a standard hireling. It’s like Larian decided to nerf every iconic strongman just to keep Shadowheart’s odd statline from looking too silly.

But wait—there’s more. Halsin’s Intelligence is also nothing to write home about. The guy dedicated decades to studying mind flayer parasites, practically a PhD-level researcher in tadpoleology, yet his Int score is humdrum. In D&D, Intelligence covers analytical thinking, memory, and lore. Being a scholar of the Illithid menace should bump that number up, but nope, he’s just a wise old bear who apparently forgot half his research notes. I guess when you can turn into a cave bear, who needs brains?

Astarion: The Vampire With Zero Rizz (According to His Sheet)

Finally, the biggest "you’ve gotta be kidding me"—Astarion’s Charisma of 10. Average. Bland. This is the guy who lures victims for Cazador with his silver tongue, flirts his way into every party, and is so convincingly dramatic that half the fandom mistook him for a bard. I’ve seen him manipulate an entire camp of goblins with a wink and a smirk, yet mechanically he’s as charming as a stack of parchment. On paper, he’s the same Charisma as a generic NPC merchant. That’s pure bananas. His Wisdom is also on the low side (9), which feels iffy considering his street-smart instincts and survival skills honed over two centuries of undeath. But the Charisma thing? That’s the hill I’ll die on. Larian clearly wanted balanced party roles, but if you’re playing an origin run, having a vampire spawn with no natural persuasion bonus stings harder than a stake.

At the end of the day, I totally get why these stats are what they are. Larian prioritized gameplay smoothness—giving Shadowheart more Charisma might make her too strong, and Minsc with his classic 18 Strength could unbalance early encounters. Still, every time I see Halsin fail a shove check or Astarion botch a deception, a little part of my D&D heart crumbles. It doesn’t ruin the game (it’s still a 10/10 masterpiece, no cap), but it’s a constant reminder that sometimes, the numbers just don’t match the narrative. So next time you’re respeccing at Withers, feel free to tweak those scores—consider it your personal canon patch.