Let's be real—playing a paladin in Baldur's Gate 3 used to feel like being a hall monitor at a demon rave. Sure, the Oath of the Crown lets you sneer at peasants while quoting municipal bylaws, but where's the real villainy? Enter my new favorite mod: the Oath of Pestilence. Imagine strapping on armor that looks like it was salvaged from a sewer rat's nightmare and wielding a sword that oozes existential dread. Suddenly, I'm not just smiting evil—I'm the main attraction at Faerûn's least-wanted biohazard convention. This isn't just edgy roleplay; it's like becoming a walking compost heap that's decided to take up swordplay. The mod injects pure chaos into Larian's masterpiece, turning my holy warrior into a grimy herald of decay who leaves more stains than moral quandaries. spreading-plague-and-laughter-my-oath-of-pestilence-paladin-journey-image-0

Diving into the mechanics feels like uncovering a cursed treasure chest. Forget generic divine smites—here’s what makes this subclass gloriously revolting:

  • Plaguebringer Ability: Turns your weapon into a disease dispensary, inflicting stacking debuffs that spread faster than a tavern rumor.

  • Aura of Rampant Sickness: A 10-foot radius where allies gain resistance but enemies vomit rainbows (okay, maybe just poison). Think of it as setting up a portable septic tank at fancy dinner parties.

  • Miasmic Tumors Spell: Summons explosive boils that burst like overripe fruit at a grocery store dumpster. Tactical? Questionable. Hilarious? Absolutely.

The starter armor alone deserves awards—rust-eaten plate mail that clanks like a trash can tumbling downstairs. No oathbreaking risks either; you’re free to be crueler than a goblin with tax-collecting duties. Compared to vanilla options, it’s as appealing as a moldy sandwich at a gourmet buffet. spreading-plague-and-laughter-my-oath-of-pestilence-paladin-journey-image-1

Adopting this playstyle reshapes everything. NPCs flee from my character like cats from bath time, campsites get suspiciously empty, and even Minthara side-eyes my "ethical choices." The spells aren’t just reskins—they’re creative abominations. Casting Necrotic Blight feels less like magic and more like weaponizing a backed-up toilet. Yet, it’s oddly balanced; you trade healing for corrosive dominance, becoming as subtle as a sledgehammer wrapped in rancid meat. Best moment? Watching a smug vampire lord dissolve into a puddle of regret after my Festering Strike crit. Pure poetry.

Frequently Asked Questions

Is this mod lore-friendly?

Yep! It’s adapted from Grim Hollow’s D&D setting—think Faerûn with extra mold. The corruption themes slot right into BG3’s darker arcs.

Does it conflict with other subclasses like Oath of the Hells?

Nope! They coexist like rival fast-food chains in a food court. Pestilence focuses on DoTs (Damage over Time), while Hells leans into flashy demonic pacts.

Will my party hate me?

Oh, absolutely. Companions react like you’ve adopted a pet ooze. Expect disapproval dialogs thicker than swamp mud. Pro tip: Bring hirelings. They complain less.

Is it just for evil runs?

Mostly, but you could roleplay a "public health activist"... if by "health" you mean aggressive microbiome redistribution.

How do I install it?

Through popular mod platforms—just search the subclass name. Requires basic mod tools, no arcane rituals involved (sadly).