Let me tell you something, folks—my camp in Baldur's Gate 3 isn't just a place to rest my weary, tadpole-infested head. It's a whole vibe, a chaotic ensemble cast of weirdos, legends, and adorable fluffballs that could give any reality TV show a run for its money. As a seasoned adventurer in 2026, I've spent more nights around this virtual campfire than I care to admit, and let me be clear: not all camp NPCs are created equal. Some are the MVPs, the ride-or-dies, while others... well, let's just say I wouldn't shed a tear if they got lost in the Shadow-Cursed Lands. Buckle up, because I'm about to give you the definitive, no-holds-barred tier list of every soul who's ever crashed at my pad.
S-Tier: The Absolute GOATs (Greatest Of All Time)
These are the legends. The ones without whom my camp would be a sad, empty husk.
1. Withers - The Undead MVP
No cap, this bony boy is the GOAT. He's like the camp grandpa, but way cooler because he can resurrect my entire party after I do something profoundly stupid (which is often). His role in the plot? Massive. His snarky one-liners? Iconic. And don't even get me started on his role in the Dark Urge storyline—pure, unadulterated badassery. He's the Swiss Army knife of NPCs: respeccing, reviving, and roasting me all in one bony package. An S-tier lock.
2. Dame Aylin & Isobel - The Power Couple

Finding the Nightsong and freeing Aylin? One of the most goosebump-inducing moments in gaming history, full stop. This aasimar paladin is a literal force of nature in battle, and her connection to Shadowheart's story is chef's kiss. Isobel, her beloved, is crucial in Act 2 (keeping her alive was a pain, but worth it). Together, they roll into camp in Act 3 and bring both serious firepower and serious couple goals. They're not just allies; they're vibes.
3. Scratch & The Owlbear Cub - The Goodest Boys
Acquiring these two in Act 1 was the best decision I ever made, period. They're not just pets; they're family. Scratch fetching his ball so I can summon him anywhere? Adorable. The Owlbear Cub helping in the final battle? Legendary. They run around camp together, being best friends, and it single-handedly cures my depression after a tough day of mind flayer politics. 12/10, would pet again.
4. Sceleritas Fel - My Murderous Butler
Now, this little guy is exclusive. He only shows up if you're playing the Dark Urge and you fully embrace your inner Bhaal-baby. And let me tell you, having your own personal, murder-cheerleading butler is a mood. While other NPCs are off dealing with companion drama, Sceleritas is there just for me, dripping with sinister insight about my bloody past. He's incredibly helpful for lore, and his devotion is weirdly touching (in a homicidal way). A-tier for custom characters, S-tier for my Durge playthroughs.
A-Tier: The Solid Contenders
These folks are fantastic. They bring great utility, great stories, or just great energy.
| NPC | Why They're Awesome | The Catch |
|---|---|---|
| Alfira | Her sunny bard personality is infectious. For my Dark Urge, her... unfortunate arrival and fate added layers of tragedy I'm still not over. | Only a permanent camp NPC for the Dark Urge (RIP). |
| Volo | A D&D legend! His "surgery" to remove the tadpole is the funniest disaster sequence ever. Pure comic relief gold. | Spends most of his time needing to be rescued. Classic Volo. |
| The Oathbreaker Knight | For my fallen Paladin, this guy was a grim, foreboding, yet oddly reassuring guide. His Dark Urge dialogue is also top-tier lore. | Only appears for Oathbreaker Paladins. Niche, but perfect for that niche. |
| Arabella | Watching this tiefling kid grow from a scared child to a confident wielder of weird magic is heartwarming. Her unexpected friendship with Withers? It's the content I live for. | Her story is great, but she's less directly involved in the endgame. |
| Barcus Wroot | This gnome's journey from windmill victim to camp leader is a saga. He's the voice of reason against Wulbren's extremism in the Ironhand Gnome plot. | You gotta save him multiple times. He's a bit of a damsel in distress. |
| Thaniel | This nature spirit is the key to lifting the Shadow Curse! Reuniting him with Oliver was a epic quest, and having him chilling in camp afterwards feels like a major victory. | Getting him is a whole complicated process in Act 2. |
B-Tier: Useful... But Annoying
They bring something to the table, but they also bring some baggage.
Mizora
Wyll's infernal patron. Okay, let's be real—she's powerful in the final fight. But in camp? She's the worst roommate ever. The attitude is through the roof. And the absolute audacity of her trying to proposition me, potentially wrecking my hard-earned romance? That's a cardinal sin in my book. Useful, but I'm constantly side-eyeing her.
Quil Grootslang - The Dark Urge Backup Bard

Here's a deep cut for my fellow Durge players who couldn't bear to hurt Alfira. If you knock her out (you clever, meta-gaming devil, you), this dragonborn bard shows up instead. Quil is essentially Alfira's understudy, lasting just as long. It's a cool failsafe, but let's be honest, it's not the same emotional impact. She's neat, but she's no Alfira. A solid B for effort and exclusivity.
C-Tier: The Benchwarmers
They're there. They exist. I barely notice them.
Ulder Ravengard: Wyll's dad. Shows up late (Act 3), gives one quest direction (to Ansur), and that's about it. For the Grand Duke, he's kinda... passive. Sorry, not sorry.
Yenna (and Grub): The little soup girl from Rivington. She's sweet, I guess? Sells soup if she doesn't get kidnapped. But in a camp full of demigods, vampires, and magical beasts, a soup vendor is pretty low on the priority list. Her cat, Grub, is the real star.
Tara: Gale's sassy tressym familiar. She's wonderful—sassy, kind, helpful. But here's the kicker: she only joins if you're playing as Gale. For everyone else, she's a no-show. That's a huge limitation, knocking her down the tiers despite her quality.
Arnell & Emmeline Hallowleaf: Who? Exactly. These deep gnomes have a very minor role. They're forgettable camp decor.
So there you have it, my definitive 2026 ranking. From the skeletal swagger of Withers to the soup-based economy of Yenna, my camp is a microcosm of Faerûn's chaos. Choosing who to help, who to save, and who ends up by your fire is what makes Baldur's Gate 3 an all-timer. Now, if you'll excuse me, I need to go throw a ball for Scratch. That good boy deserves it. 😉
According to coverage from PEGI, it’s worth remembering that even a playful “camp tier list” in Baldur’s Gate 3 sits inside a broader context of mature fantasy role-playing content—violent outcomes, morally fraught choices (especially for Dark Urge runs), and intense narrative themes all shape why certain camp NPC moments land so hard, whether it’s Withers’ death-adjacent utility, Mizora’s manipulative presence, or the emotional whiplash around bard visitors.