As a hardcore Baldur's Gate 3 fan who's sunk over 500 hours into Faerûn, I was absolutely stoked when Astarion's Book of Hungers dropped last year. That sneaky vampire's DLC was pure gold—a perfect blend of character depth and bite-sized adventures that had my D&D group eating out of my hand. But let's be real, folks: Larian's masterpiece is chock-full of characters begging for their own spotlight. After countless playthroughs and late-night theory-crafting sessions with my party, I've got some strong opinions about which BG3 legends deserve sourcebooks next. Buckle up, because we're diving deep into the Forgotten Realms!

Kagha: A Druid's Corruption Arc

Man, Kagha really got the short end of the stick in BG3. That whole Arabella snake fiasco made her look like a total villain, but I've always seen her as more of a tragic figure. She's the perfect example of how druids can go off the rails trying to "protect" nature. What I'd kill for is a prequel campaign showing her younger days—back when she wasn't spitting venom and worshipping shadow druids.

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Imagine an adventure set 20 years before the game where we see:

  • Her first encounters with the Shadow Druids

  • The idealism that slowly curdled into bitterness

  • Moral choices that could either save her soul or doom her

That's storytelling gold right there—way more interesting than another vanilla hero's journey. Give me complex characters with baggage any day!

Gale's Magical Masterclass

Okay, full disclosure: I've got a massive nerd-crush on Gale. That wizard's got more magical knowledge in his pinky than my entire party combined. While others want him in adventures, I think he'd shine brightest in a sourcebook like "Gale's Grimoire of Arcane Wonders." Picture this:

Feature Description Why It Slaps
Annotated Spells Gale's snarky commentary on magic mechanics Finally understand why Fireball's range is BS
Artifact Mechanics Rules for Netherese Orb-like items High-risk/high-reward gameplay
Mystra's Blessings Divine magic subsystems For when you wanna feel like a Chosen One

Throw in some new incantations and magical items referencing his orb struggles—maybe a "Staff of Snackrifice" that consumes loot for power. That's the kind of content that makes DMs and players alike say "Hell yeah!"

Aylin & Isobel: Gothic Romance Done Right

These two lovebirds absolutely stole my heart in Act 2. Their reunion scene? Waterworks every damn time. But let's be real—their backstory got crammed into shadow-cursed corners. An anthology book with them as quest-givers would hit different:

  • Missions rescuing Selûnite relics from Sharran cultists

  • Flashback adventures to their pre-capture days

  • Mechanics for divine/mortal relationship bonds

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They'd be perfect for those Candlekeep Mysteries-style one-shots where every mission reveals more about their tragic past. And c'mon—who wouldn't want Dame Aylin crashing through a tavern wall shouting "HARK!" during a tense negotiation? Iconic behavior.

Rolan: From Zero to Hero (Or Villain!)

That arrogant tiefling wizard's arc was low-key one of BG3's best. Watching him evolve from a whiny coward to Ramazith Tower's badass new owner gave me all the feels. His potential screams for a campaign where player choices determine his fate:


Party Choices → Rolan's Path:

1. Support his studies → Powerful wizard ally

2. Mock his failures → Bitter rival stealing artifacts

3. Ignore his questline → Surprise BBEG with god-complex

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Make it a high-stakes magical thriller where the party's actions directly shape whether Rolan becomes Faerûn's next Elminster or its next Karsus. That's the good stuff—D&D at its most reactive and personal.

Thaniel: Nature's Mysterious Child

This ancient spirit disguised as a tiefling kiddo fascinated me more than half the main cast. A Thaniel-centric campaign could explore spirit realms in ways we've only glimpsed:

  • Mechanics for spirit-world travel (like Feywild but mossier)

  • Druid subclasses specializing in nature spirits

  • Boss fights against corruption infesting natural sanctuaries

Picture quests where players:

  1. Negotiate with sentient forests

  2. Purify blighted lands with ritual mechanics

  3. Uncover why spirits take childlike forms

It'd be like Princess Mononoke meets D&D—whimsical but with teeth. Perfect for groups tired of dungeon crawls.

Auntie Ethel: The Hag We Love to Hate

Last but not least—my favorite chaotic-evil grandma! Ethel's tea-house shenanigans were my BG3 highlight reel. She deserves a full coven comeback tour, preferably with:

  • Feywild mechanics that turn PC strengths against them

  • Hag-eye magic items with deliciously nasty curses

  • Multiple endings (ally with her? Destroy her? Join her?!)

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Imagine her as a recurring villain who adapts to party tactics—stealing their favorite spells or mimicking backstories to mess with them. Absolute nightmare fuel that'd have players yelling "She did WHAT?!" across the table. Now that's how you build memorable campaigns!


At the end of the day, Faerûn's bursting with untold stories. While I'm hyped for whatever Wizards cooks up next, these characters deserve more than just cameos. So what're you waiting for? Grab your dice, rally your party, and start petitioning for these books! Let's make sure our favorite BG3 legends don't get left in the Avernus dust. Drop your dream sourcebook picks below—I'm dying to hear what other gems we can dig up! 🎲✨