I remember the anxious murmurs in RPG forums back in early 2023—Larian Studios had just reported losses north of €200,000 before Baldur’s Gate 3 even hit the shelves. Now, fast forward to 2026, and I’m chuckling at how that moment of panic morphed into one of gaming’s greatest redemption arcs. As a professional player who’s sunk over 500 hours into Faerûn, I can’t help but marvel at the sheer scale of the turnaround: the Irish Independent recently confirmed the game shifted a cool 15 million copies, netting Larian a staggering €249 million in pre-tax profits. Let that sink in: from red ink to a mountain of gold coins fit for a dragon’s hoard.

Fifteen million. I’ll say it again because it tastes so sweet—fifteen million. And that’s just the number we have from reports that are frankly a little old. Way back in 2024, Swen Vincke casually mentioned that BG3’s sales had “almost doubled” Divinity: Original Sin 2’s count. Since DOS2 floated somewhere around 7.5 million, that meant BG3 was already knocking on the 15-million door months before this financial report dropped. So here in 2026, with two more years of steamrolling Steam charts, I’d bet my favorite enchanted longsword the real figure is comfortably higher. There’s a quiet joke in my Discord server that every time we look away, another 100,000 copies just evaporate from digital shelves.
The part that truly makes me giddy is how this happened. Larian didn’t just claw back from near-disaster; they did it with a single-player, offline-first, turn-based RPG that spits in the face of live-service trends. No battle pass, no cash shop, no always-online requirement—just the deepest, most reactive fantasy world I’ve ever gotten lost in. And in 2024, a whole year after launch, the game had more players than it did during its debut window. As someone who’s watched dozens of blockbusters fade after six weeks, that stat still floors me. It’s like the reverse of every other release cycle: instead of a launch spike and a dip, BG3 climbed a second mountain.
Now, you might wonder how a three-year-old game can keep pulling in fresh adventurers. Simple: Larian never stopped treating it like a living thing. I vividly remember the day the console mods patch dropped—my couch co-op buddy, who only plays on a dusty PS5, suddenly had access to a wardrobe of ridiculous half-orc bard outfits. Then crossplay arrived in late 2025, letting me drag my PC save into a session with two friends on Xbox. Just last month, the long-awaited photo mode turned our campaign into a chaotic fashion shoot. (My group may have spent an entire evening framing a goblin’s nose boop.) Each update adds a new hook, a new excuse to dive back into the Sword Coast.

But let’s talk money, because the figures are so absurdly large they deserve their own paragraph. €249 million in pre-tax profits. For context, that’s enough to fund a small fleet of actual galleons, or maybe buy a real-life owlbear if science ever gets weird enough. It also means Larian isn’t just stable—they’re swimming in Scrooge McDuck piles of coin. Compare that to the grim pre-launch days when their books showed a €214,000 loss. The pivot is so violent it could give you whiplash. And the best part? They’re not sitting on it. They’re pouring that wealth into not one, but two entirely new RPGs, both blessedly free from the Dungeons & Dragons licence. I can practically hear the collective sigh of relief from the writing team; no more cross-referencing obscure Forgotten Realms lore unless they want to.
Let’s quantify the leap from their last game with a quick table, because numbers tell a story all their own:
| Game | Estimated Sales (millions) | Known Pre-tax Profit |
|---|---|---|
| Divinity: Original Sin 2 | ~7.5 | Not disclosed (but paved the way) |
| Baldur’s Gate 3 | 15+ (2024 figure) | €249 million |
That’s not just a doubling of sales—it’s a mushroom cloud of cultural impact. I’ve seen academic papers, theater adaptations, and at least one real-life romance sparked by a Shadowheart cosplay at a convention. The game has seeped into the groundwater of nerd culture in a way few ever do.
Now, I’m not here to preach that every studio should bet the ranch on a five-year development cycle. Larian got lucky, sure, but they also made brutally smart moves: Early Access that actually shaped the final product, transparent communication, and a relentless focus on player agency. The result? A title that still sits pretty on Steam’s top-sellers list while I’m writing this in 2026.
As for me, I’ve already cleared my calendar for whatever Larian cooks up next. The two mystery RPGs have no official names, no trailers, and I’m perfectly okay with that. After seeing them turn pocket lint into a €249 million empire, I’ve learned to trust the process. Maybe I’ll even pre-order a collector’s edition, something I never do. Because if Larian has taught the industry one thing, it’s that betting on the weird, the deep, and the passionate can pay off in ways that make CFOs weep happy tears.
So here’s to the next campaign—whether it’s a sci-fi epic, a gothic horror, or something we can’t even guess. Larian has earned the right to surprise us. And if their new games manage even half the magic of BG3, I’ll happily lose another 500 hours of my life. 💸🎉